The Business Iain Banks  
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Kate Telman is a senior executive officer in The Business, a powerful and massively discreet transglobal organisation. Financially transparent, internally democratic and disavowing conventional familial inheritance, the character of The Business seems, even to Kate, to be vague to the point of invisibility. It possesses, allegedly, a book of Leonardo cartoons, several sets of Crown Jewels and wants to buy its own State in order to acquire a seat at the United Nations. Kate's job is to keep abreast of current technological developments and her global reach encompasses Silicon Valley, a ranch in Nebraska, the firm's secretive Swiss headquarters, and a remote Himalayan principality. In the course of her journey Kate must peel away layers of emotional insulation and the assumptions of a lifetime. She must learn to keep her world at arm's length. To take control, she has to do The Business.

Dead Air Iain Banks  
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Iain Banks' daring new novel opens in a loft apartment in the East End, in a former factory due to be knocked down in a few days. Ken Nott is a devoutly contrarian vaguely left-wing radio shock-jock living in London. After a wedding breakfast people start dropping fruits from a balcony on to a deserted carpark ten storeys below, then they start dropping other things; an old TV that doesn't work, a blown loudspeaker, beanbags, other unwanted furniture...Then they get carried away and start dropping things that are still working, while wrecking the rest of the apartment. But mobile phones start ringing and they're told to turn on a TV, because a plane has just crashed into the World Trade Centre. At ease with the volatility of modernity, Iain Banks is also our most accomplished literary writer of narrative-driven adventure stories that never ignore the injustices and moral conundrums of the real world. His new novel, set in contemporary London, displays the trademark dark wit, buoyancy and momentum of his finest work. It will be one of the most important novels of 2002.

Transition Iain Banks  
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A world that hangs suspended between triumph and catastrophe, between the dismantling of the Wall and the fall of the Twin Towers, frozen in the shadow of suicide terrorism and global financial collapse, such a world requires a firm hand and a guiding light. But does it need the Concern: an all-powerful organisation with a malevolent presiding genius, pervasive influence and numberless invisible operatives in possession of extraordinary powers? On the Concern's books are Temudjin Oh, an un-killable assassin who journeys between the peaks of Nepal, a version of Victorian London and the dark palaces of Venice; and a nameless, faceless torturer known only as the Philosopher. And then there's the renegade Mrs Mulverhill, who recruits rebels to her side; and Patient 8262, hiding out from a dirty past in a forgotten hospital ward. As these vivid, strange and sensuous worlds circle and collide, the implications of turning traitor to the Concern become horribly apparent, and an unstable universe is set on a dizzying course.

The Steep Approach to Garbadale Iain Banks  
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Dark family secrets and a long-lost love affair lie at the heart of a fabulous new novel by the author of Matter and The Wasp Factory   The Wopuld family built its fortune on a board game called Empire!, now a hugely successful computer game. So successful, in fact, that the American Spraint Corp wants to buy the firm out. Young renegade Alban, who has evaded the family clutches for years, is persuded to attend the forthcoming family gathering—part birthday party, part Extraordinary General Meeting—convened by Win, Wopuld matriarch and most powerful member of the board, at Garbadale, the family's highland castle. Being drawn back into the bosom of the clan brings a disconcerting confrontation with Alban's past. What drove his mother to take her own life? And is he ready to see Sophie, his beautiful cousin and teenage love? Grandmother Win's revelations will radically alter Alban's perspective forever.

Walking on Glass Iain Banks  
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A reissue of Iain Banks' second novel—three separate stories which unfold to come intricately and masterfully together  Her eyes were black, wide as though with some sustained surprise, the skin from their outer corners to her small ears taut. Her lips were pale, and nearly too full for her small mouth, like something bled but bruised. He had never seen anyone or anything quite so beautiful in his life.  Graham Park is in love, but Sara Fitch is an enigma to him, a creature of almost perverse mystery. Steven Grout is paranoid, and with justice. He knows that They are out to get him, and They are. Quiss, insecure in his fabulous if ramshackle castle, is forced to play interminable impossible games. The solution to the oldest of all paradoxical riddles will release him, but he must find an answer before he knows the question. Park, Grout, Quiss—no trio could be further apart, but their separate courses are set for collision.

The Quarry Iain Banks  
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Kit doesn't know who his mother is. What he does know, however, is that his father, Guy, is dying of cancer. Feeling his death is imminent, Guy gathers around him his oldest friends - or at least the friends with the most to lose by his death. Paul - the rising star in the Labour party who dreads the day a tape they all made at university might come to light; Alison and Robbie, corporate bunnies whose relationship is daily more fractious; Pris and Haze, once an item, now estranged, and finally Hol - friend, mentor, former lover and the only one who seemed to care. But what will happen to Kit when Guy is gone? And why isn't Kit's mother in the picture? As the friends reunite for Guy's last days, old jealousies, affairs and lies come to light as Kit watches on.

The Player of Games Iain M. Banks  
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The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ...a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.

Feersum Endjinn Iain M. Banks  
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In a future where the ancients have long since departed Earth for the stars, those left behind live complacent lives filled with technological marvels they no longer understand. Then a cosmic threat known as the Encroachment begins a devastating ice age on Earth, and it sets in motion a series of events that will bring together a cast of original characters who must struggle through war, political intrigues and age-old mysteries to save the world. (B 4worned, 1 oph Banx' carrokters theenx en funetic inglish, which makes for some tough reading but also some innovative prose.)

Against A Dark Background Iain M. Banks  
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Against a Dark Background Sharrow was once a warrior-spy and leader of a combat team. Living in a state of semi-retirement, she suddenly found herself the target of the Huhsz, a religious cult, and realised that she had to find and reform her old team if she had any hope of survival. By the author of the "Culture" sequence. Full description