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A summary of the day.
Good day. Silly exc_bad_access bug resolved. A macro in gdb to print the retainCount (mentioned in a previously posted link) is indeed very handy. Spamming this through the code was also useful: NSLog(@”%@ <nameoffunction>”,self); <— (or with another %@ … Continue reading
Posted in Games, Programming
Tagged dealloc, Dragon Age, memory management, Programming, retainCount
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