Updating to the iPad err update.

So all the code is now in place and functionally it should be the same as the iPhone version now, yet I discover that somewhere along the line I broke the code to actually add ingredients. I had to go back to code from August 17th to find working routines. The curse of cut and paste strikes, somewhere along the way of refactoring the code I broke a call from the ingredient view back to the recipe table view which meant that when the updates finished the sanity check that it does failed. It checks, when exiting edit mode, that the number of rows in a section matches the number of rows before the updates +/- any rows inserted/deleted.

In other news I finished FFXIII yesterday, the worst story of any FF game I’ve played although I never did finish FFIX. That might be slightly unfair, the story may have been brilliant but such was the story telling that it made very very little sense even for FF.

Onto Brutal Legend now, which appears to be like playing an Epic Metal Rock Video which is to say it’s a lot of mindless Fun! Although the reason for playing through all these unfinished games is now moot. I was finishing them to trade them in and stash up the points on a game gift card. However I’ve discovered I can only spend them in store and thus can’t use them against my online Kinect pre-order. Ho hum.

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